#pragma once
#ifndef FLECS_COMPONENTS_HPP
#define FLECS_COMPONENTS_HPP
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtc/quaternion.hpp>

using glm::vec3;
using glm::mat4;
using glm::quat;

struct tagPosition {};
struct tagRotation {};
struct tagCutOff {};
struct tagColor {};
struct tagScale {};
struct tagPower {};

#endif // FLECS_COMPONENTS_HPP